I’m a 27 year-old video game composer and guitarist living in Edmonton, Alberta.
I was bit by the music bug when I was twelve years old, starting out on an electric guitar that my dad found at a garage sale.
Although rock music was my guilty pleasure for a considerable number of years, I learned to gain a deeper appreciation for more sophisticated genres like progressive metal and jazz in 2012. Another project I’m involved in — Fragments — perfectly encapsulates this.
Over the course of 2016, I officially launched my career as a composer by launching two chiptune albums inspired by the video game music I’d subconsciously absorbed through countless hours of playing NES games.
To say the least, I was hooked … the sound design possibilities, or even the depth of the compositions I could create in this way were compelling to me. I knew from that point that I had to keep making video game inspired music, but I also knew that I couldn’t continue to release chiptune music for purely artistic reasons — not when I have a band that I write for, and not when I have a university degree that’s just collecting dust in a drawer.
In 2017, I started to write music for Super Retro Maker, an upcoming game where you build your own levels in the style of classic NES sidescrollers and share them with the world. The soundtrack is an hour long so far and still growing!
TOOLS OF THE TRADE
- Cubase 8.5
- Renoise 3.1
- Superior Drummer 2
- Roland Sound Canvas VA VST
- Strandberg Boden OS8
- EBMM JP6
- Ibanez SRX500
- Fractal Audio Systems Axe-FX II
- Behringer X32
- KRK Rokit 8 Monitors